rae.wtf

blog by rae

First in... Line? Manual

May 15th, 2024   •   first in... line?


First in... Line?

Synopsis

“It’s opening night, and our lead star dropped out! Can you memorize these lines REALLY quickly?”

This play is running super behind schedule, and to make it even worse, the lead had to bail! You’re the back-up actor, so you’ve gotta step in and perform in his place. Problem is, You Forgot Something… YOUR LINES!! No time to rehearse, just memorize them as well as you can and get out there! The show must go on!

In this endless game featuring multiple modes, pass and “play” between 2 people, and on-line leaderboards, take to the stage and try not to anger the crowd too much as you fill in for the lead role, only finding out the lines as you go! Compete for a high score, and break a leg while you shoot for the prestige spot in back-up actor stardom!

Gameplay Basics

Controls

The d-pad and A and B buttons are required to play this game. These buttons are used to navigate menus, and are mandatory in main gameplay.

During gameplay, there are additional control methods you can enable, to be used randomly:

You can toggle any of these input methods via the in-game Settings menu.

Playing the game

When you start a new play, you’ll be presented with a page of lines — a sequence of buttons. Memorize ‘em, and memorize ‘em good! When you think you have your lines down, press the A button to go on stage.

As the act starts, you’ll walk on-stage from frame left. When the spotlight turns on over your head, that’s your cue to speak your line! Repeat the sequence of buttons you just memorized, and try not to make any mistakes.

If you complete the sequence of lines without losing, take a bow — you just delivered a great performance! But there’s not much time to celebrate, because you’ve gotta get ready for the next act! You’ll be presented with a new set of lines, and you’ll keep performing until you lose.

Modes

Arcade Mode

Arcade Mode is the basic gameplay mode in First in… Line?.

In this mode, you have a maximum of three Misses per act before you lose. A Miss is added to your total whenever you make an incorrect input. If you make it through successfully, your Miss total is reset for the next act.

One-Shot Mode

💡 This Mode is only unlocked after playing Arcade Mode five times in total.

One-Shot Mode plays similarly to Arcade Mode, with a couple key differences. Hints are not allowed in this mode, and — crucially — you’re only permitted one miss before losing in this mode. This is the ultimate test of your back-up acting skills! See how far you can go without making a single mistake.

Timed Mode

💡 This Mode is only unlocked after playing Arcade Mode ten times in total.

Timed Mode essentially plays just like Arcade Mode, but with one huge difference: you’re on the clock! There’s a constantly running timer, and you’ve gotta try and get as far as you can before it hits 0. When it does (or if you flub the normal way), you’ll get caned off the stage and it’s game over.

For every round you successfully complete, you’ll earn some additional time on the timer to keep you afloat. See how far you can go in this time-based sprint!

Multi Mode

Multi Mode is a variant of Arcade Mode, adjusted to best optimize pass and “play” local multiplayer with 2 people.

Multi Mode plays similarly to Arcade Mode. However, two players take turns completing acts, back and forth. Each player will get an attempt at the same line before the play progresses. The player who doesn’t get caned off-stage is the winner!

⚠️ Scores are not saved or submitted to any on-line leaderboards in Multi Mode.

Difficulties

Easy

Easy is the default difficulty, and is unlocked from the start.

In Easy difficulty…

💡 †You’ll only receive a hint if you’ve just completed a successful input.

Hard

💡 This difficulty is only unlocked after reaching a score of 21 or greater in Arcade Mode.

If you manage to complete an entire page of lines without flubbing it majorly, you’ve proven that you’re the ultimate back-up actor! It’s time for an extreme challenge. Relative to Easy, Hard difficulty features a lot of changes to punch up the challenge.

In Hard difficulty…

💡 †You’ll only receive a heckle if you’ve just completed a successful input. You also won’t be heckled if you’re only one Miss away from losing.

On-line Capability

About on-line play

This game connects to Playdate’s on-line leaderboard API, to enable sending and receiving of high scores among players across the globe. To use on-line functionality in this game, make sure your Playdate has an active Wireless connection.

Submitting your scores

To submit a new score to the global leaderboard, simply complete a game. When you reach the ‘Game Over’ screen, your score will be submitted to the proper leaderboard automatically.

⚠️ Scores are not saved or submitted to on-line leaderboards in Multi Mode.

Viewing global scores

You can view global scores using two primary methods:

  1. Visit the First in… Line? game page in your Web browser, at play.date/games/first-in-line. From here, you can view all available scores in the Scoreboards section. You can see top 10 scores in every available board.

  2. Enter the ‘High Scores’ menu within the game, accessible from the Title screen. When in this screen, you can use the A button to toggle difficulty, and the left and right buttons on the D-pad to switch between Modes. (On device, you can only view leaderboards for modes and difficulties you’ve already unlocked.) From here, you can see the top 9 scores for the currently-highlighted board, as well as your own score and ranking (if available).

Control schemes

Different control combinations are allowed for accessibility reasons (see Controls for more info.) Within the on-line leaderboards, you can see which control combination a player used to attain their best score. Just take a look next to a player’s score to see what inputs they used!

Here’s a pro tip! If you wanna take the edge on a leaderboard but a score seems insurmountable, in some cases you don’t actually have to beat it to take a higher rank! By using a bigger combination of buttons, you can obtain a decimal “bonus” that will eke your score over an opponent’s. Here’s a handy guide:

Don’t worry if you can’t or don’t wanna use any of these more involved inputs, by the way! They only make the difference in the event of a tie. If you definitively beat someone’s score, you’ll get a higher rank no matter what.

💡 When viewing scores in your Web browser, you can also determine what control combination was used. Take the last digit, and refer to the chart above to see what they used. For example, a score read-out of “304” would be a score of 30, using Buttons, Crank, and Accelerometer.

Credits

Additional Notes

This game was originally made for PlayJam 5, hosted by PossiblyAxolotl.

The original version was completed in just a weekend, being first published on itch.io on April 21st, 2024; and wound up winning 4th place overall in the jam.

The game was originally submitted to Catalog on May 1st, 2024. It was approved for release on May 6th, and was initially slated for Catalog release on June 4th; though I pushed it back to the following drop where it eventually released on June 18th.

It was super fun being able to prove to myself that I can actually complete and release a quality game that I feel confident people will enjoy, let alone under such a strict timeframe. I hope to participate in more jams in the future!

From me to you, thanks for playing, and break a leg! 💖


Buy First in… Line? in Catalog