RowBot Rally Changelog
Dec 17th, 2024 • rowbot rally
Version 1.0.2
December 19th, 2024
- Re-balanced CPUs in Story Mode
- Shorebreak and Twitcher in Circuit 4 are now opportunists
- Final stage was WAY too hard in all circuits. Sorry!
- All CPUs slowed down just a touch
- Added contingency for memory issue where “bakedboat” would return nil
- Fixed collision bug where hitting checkpoints, power-ups, or the Finish line might not have counted
- Disqualifying during a leap will no longer cut off the boat visually
- Disqualifying during a beach will no longer start the boat back up afterwards
- Pop-up UI should now respect draw offset
- Removed the wave in Paddle Beach. It was creating more issues than it was solving
- Boat’s turning effect is slightly lessened during boosts (Boost Pads and Rocket Arms)
- Added dithering to RowBot Rally logo in the Credits scene
- Added rate-limit to the Time Trials leaderboards, to prevent display edge cases.
- 10th place in the leaderboard no longer draws juuust off-screen
- Fixed bug where locking the device in the Time Trials scene would flip the display horizontally
- Fixed bug in Stage 3 mirror mode where the sunglasses would be misaligned. Radical.
Version 1.0.1
December 17th, 2024
- Fixed wonky text formatting in Credits sequence
- Fixed bug where viewing Credits from title screen after beating the game would accidentally affect save files.
- Fixed wonky fade-out behavior when skipping Credits
- Compressing parallax in Stage 7 to avoid memory issues
- Fixing some boat ‘beaching’ logic
- Moved the finish line to a spot that makes more sense in Stage 4
- Flipped “Flawless” and “Speedy” medal positions in Time Trials scene
- Slide menu items should not be available to select when the scene is transitioning anymore
- Cranking in menus should be more stable during scene transitions
- Adjusted wording of “Favorite stage” in Stats to be more consistent
Version 1.0.0
December 17th, 2024
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