Go Back
Credits
- Rae did the art, the code, and wrote the story. She's also writing this right now — hello there!
- Voxy helped out with the code. He also helped edit some video projects!
- Toad helped with the story, and collisions. He also edited the trailer for the Oct 2023 Playdate Community Direct!
- This whole game was made using the Playdate SDK, under license from Panic.
-
Kevin MacLeod did the music, which I'm using under the CC BY 3.0 license.
- Remind me after the game comes out, and I'll link the individual tracks here.
- Pixabay patrons did the sound effects, which I'm using under their license.
- Font End Dev made the Kapel font, which I'm using under the CC BY 4.0 license.
- Neven Mrgan made the Pedallica font for Playdate, which I'm using under the CC BY 4.0 license.
- I used Playdate Caps and Tophat to convert external fonts for use in this game.
- Dave Hayden at Panic made a rad PDV conversion tool that helped me a ton — these cutscenes probably wouldn't have been possible otherwise.
- SquidGod made a ton of incredibly helpful Playdate/game dev tutorials; thank you not just from me but also from pretty much every PD dev out there.
- Nic Magnier open-sourced his Season One game Pick Pack Pup, which was a great help for figuring out saving and menu logic. Thank you!!
- The fine people at Panic helped me out a TON. Thank you specifically to Dave, Neven, Arisa, Christa, Jurge from Popagenda, and of course everyone else over there!!
-
All of my friends, as well as everybody in the Playdate Squad Discord (especially the peeps in the RowBot Devlog) have been a tremendous source of feedback and testing and such from the start. This game, nor I, probably wouldn't even be around right now without all of you. Thank you specifically to the playtesters:
...and Randomshelf, who gave me the idea of the "Rowman Emperor". It was too good not to include, frankly.
- TheMediocritist's awesome work got me inspired to try polygonism for the main boat — they provided their code which was a great help in learning how a lot of it worked; and they, Neven, Jackson_57, and Voxy were big helps in getting it all super polished and performant!
- Superfunc helped me get pretty much the whole game running reeeeal nice and steady. Hooray, optimization!
- Schyzo made a nice button code sequencing library, which saved me a lot of time With Nothing In Particular. (wink)
...and thank you — yes, you — for (hopefully) liking my silly little boat game! 💖